Ticket #91 (closed enhancement: fixed)
Tests from KGS tournament 11
| Reported by: | gunnar | Owned by: | gnugo |
|---|---|---|---|
| Priority: | normal | Milestone: | 3.7.10 |
| Component: | regressions | Version: | |
| Severity: | normal | Keywords: | |
| Cc: | patch: | yes |
Description (last modified by gunnar) (diff)
KGS tournament 11 had its usual share of bad moves. Game records can be found in source:regression/games/kgs/tournament11.
GNU-firstgo.sgf
- Move 58: A1 meaningless. E12 or K4 good. (A1 isn't played on level 10 but on level 11 and up.)
- Move 62: G4 meaningless. K3 locally way better.
- Move 86: M5 kills.
- Move 104: J13 locally better than L12.
- Move 142: G13 accomplishes nothing. Better play the last point at N7.
GNU-viking5-1.sgf
- Move 48: Urgent to defend on the left. D6 looks simplest. Does any other move work?
- Move 88: H11 locally better than K10.
GNU-CrazyStone.sgf
- Move 12: Better to invade a corner straight away. L11 best?
- Move 18: L8 looks strange. J2 or L11 make more sense.
- Move 58: B5 looks like it leaves a fair amount of aji. B7 better?
- Move 100: Better to fix up the connection along the upper edge with E12.
- Move 108: Urgent to live in the upper left corner with B12 or B13.
GNU-viking5-2.sgf
- Move 42: F2 should be played immediately.
- Move 54: E6 doesn't look biggest. B12, M2, and E1 bigger?
- Move 56: N4 looks locally bigger than L3.
- Move 82: C1 kills cleanly. C2 lets black make ko (black D2, white A2).
CrazyStone?-GNU.sgf
- Move 13: Blocking at C12 looks better than pushing at D11.
- Move 17: Urgent to reinforce upper left with C12 or B7?
- Move 45: M9 gives a clean tactical capture which looks superior to the game move J12.
- Move 77: G13 secures two eyes for the top black stones and a trivial win of the semeai.
- Move 87: G13 is still sufficient to get a seki.
firstgo-GNU.sgf
- Move 55: C1 is risky.
Attachments
Regression Results
| Attachment | Rev. | PASS | FAIL | Nodes | Status | |
| gunnar_7_10.7.diff | never tested |
Change History
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