Ticket #78 (closed enhancement: fixed)
Make update of random seed between multiple games more predictable.
| Reported by: | gunnar | Owned by: | arend |
|---|---|---|---|
| Priority: | normal | Milestone: | 3.7.9 |
| Component: | source | Version: | |
| Severity: | normal | Keywords: | |
| Cc: | patch: | yes |
Description
Assume that you have a huge dump of GTP commands comprising several games, e.g. from a KGS robot. Even if you know the initial random seed, there's no quick and simple way to determine the random seed used in some game after the first. In particular it makes a difference whether the previous game ended while the fullboard fuseki database still was active.
It would be much better if the new random seed could be deduced solely from the previous random seed. Also a GTP command to advance the random seed corresponding to a given number of games would be useful.
Attachments
Regression Results
| Attachment | Rev. | PASS | FAIL | Nodes | Status | |
| arend_7_9.19.diff | never tested |
Change History
Changed 6 years ago by arend
-
attachment
arend_7_9.19.diff
added
comment:1 Changed 6 years ago by arend
- Owner changed from gnugo to arend
- patch set
This all sounds like the attached quick patch.
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make update_random_seed() deterministic; new GTP command advance_random_seed <games>