Ticket #140 (new defect)
Opened 23 months ago
Issue with the scalability of the atari_atari code
| Reported by: | nando | Owned by: | gnugo |
|---|---|---|---|
| Priority: | normal | Milestone: | 3.8 |
| Component: | source | Version: | |
| Severity: | major | Keywords: | |
| Cc: | patch: | no |
Description
While the rest of the engine seems to scale very well when increasing levels, I just observed some rather troublesome problems with the atari_atari code. Appended is an example: replay the game with black at level 14 with --show-time and observe move 15.
Looking at the code, it seems that there's almost no safeguards against exploding branching factors. Could some experienced coder give a hint as to how to get things under control in this area ?
-- nando
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