Ticket #109 (closed defect: fixed)

Opened 6 years ago

Last modified 6 years ago

Semeai with ko

Reported by: sanxiyn Owned by: gnugo
Priority: normal Milestone: 3.7.10
Component: regressions Version:
Severity: normal Keywords:
Cc: patch: yes

Description

White A1 gives a good ko, but GNU Go plays C1 which gives a bad ko.

Attachments

semeai.sgf Download (149 bytes) - added by sanxiyn 6 years ago.
gunnar_7_10.8.diff Download (1.4 KB) - added by gunnar 6 years ago.
Testcases.

Regression Results

Attachment Rev. PASS FAIL Nodes Status
gunnar_7_10.8.diff Download never tested

Change History

Changed 6 years ago by sanxiyn

comment:1 Changed 6 years ago by gunnar

  • Component changed from source to regressions

This is also a nice testcase. It is known that GNU Go doesn't understand the idea of not taking the ko until late in the semeai and this might shed some light on why. It can probably be fixed in the semeai reading, but the position raises some interesting questions about the tactical reading as well. At the start we have







and attack A4 (left black string) returns good ko. Now it's not really expected that the tactical reading would understand a 3 vs 3 liberty semeai, although it may need to in the future. However, after playing some moves we reach







Now after black takes the ko white doesn't have any local move except retaking the ko. However, white can tenuki instead of making a ko threat, but I don't think the tactical reading has any provisions for letting the attacker (when reading on the A4 string) make a tenuki.

Changed 6 years ago by gunnar

Testcases.

comment:2 Changed 6 years ago by gunnar

  • patch set
  • Milestone changed from 3.8 to 3.7.10

comment:3 Changed 6 years ago by gunnar

  • Status changed from new to closed
  • Resolution set to fixed
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